Future of Virtual Reality: Shuhei Yoshida about the new game Reach

Future of Virtual Reality: Shuhei Yoshida about the new game Reach
The future of Virtual Reality (VR) seems to be more exciting than ever, and nobody could assess it better than Shuhei Yoshida, the former manager at PlayStation, who is now a consultant. In an revealing interview [play3.de] (https://www.play3.de/2025/07/ps-vr2-hat-virtual-reealt-ein-zukun-laystation- veteran-pricht-ueber-Technik-und-reeach/), Yoshida comments on the development of this technology and the exciting game concepts. Forecasts from 2022 predict enormous growth with up to 216 million active VR users by 2025. Yoshida itself sees VR as "both present and future".
The key to this development lies in the technical advances that we experience. From higher resolution to improved frame rates to more precise tracking-all of these factors make VR experiences more immersive than ever. The expertise of developers such as NDREAMS, which have been producing creative content for VR for over a decade, plays a central role here. Yoshida brings another exciting VR project into play: "Reach" by Ndreams will be released for the PSVR2 and is intended to set new standards.
What is "Reach"?
With "REACH", an action adventure VR game enters the stage, which not only relies on visuals, but also wants to score with its unique game mechanics. Techradar reports that the game in Unreal Engine 5 will be developed and will be available on various platforms such as PSVR2, SteamvR and Meta Quest. The players slip into the role of a female spy who is involved in a mysterious conspiracy, and they have to master various Traversal mechanics and a sophisticated weapon system to get in the game.
The demo of "Reach", which was permanently presented at the Summer Game, showed impressive details such as the full body system, which enables natural interactions. This is supplemented by mechanics such as a magical arch gameplay that opens up a new dimension in the fight. Players feel challenged and intuitively integrated into the game world, which is made possible by the selection, whether they want to play while standing or sitting.
Yoshida's vision for VR-future
Shuhei Yoshida, who even contributed to these innovations during his commitment at PlayStation VR, is optimistic about the future development of VR gaming. In his interview with [techraptor] (https://techraptor.net/gaming/previews/interview-with-ndreams-and-shi-yoshida-about-recer-vr-and-what-indie-can-do-to-toD, he emphasizes how important the role of indie developers is in this area. For Yoshida, projects like "Reach" will not only be a benchmark for immersive gaming experiences - they could also pave the way for future innovative games.
The story of "Reach" will revolve around a stunt actress who immerses in a fascinating world full of parallel realities. The developers plan to expand the campaign to an appealing length of "ten hours or more", so that bargain hunters will also get their money's worth. Yoshida has been involved in the development of "Reach" for three years and sees great opportunities for a new era of playing, which is established by VR as an integral part of the console experience.
Development is progressing in big steps, and with Yoshida's support, the VR community can look forward to a whole new degree of immersion. The publication of "Reach" is imminent and numerous details are to be published in the coming months. If you have not yet dipped into the VR world, that could be the right time!
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Ort | Santa Monica, USA |
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