Experience mathematics again: Augmented reality revolutionizes lessons!
Experience mathematics again: Augmented reality revolutionizes lessons!
The future of math lessons looks exciting! From September 2025, the parameter project will start with the support of the EU program Erasmus+ the learning in the upper secondary level by the Malar app. This innovative app makes it possible to experience space geometry through Augmented Reality (AR). Students: Inside, you can look forward to a three -year trip, in which you can explore three -dimensional objects in your immediate vicinity. The patron of the project is the Karlsruhe University of Education, supported by several partner universities from Europe and a software development company. Enthusiasts can already test the current pilot version in the iOS app store. Further information can be found on the project website that gives a deep insight into the planned content: www.parameter-project.eu .
augmented reality offers us the opportunity to link digital content with the real world and thus creates immersive learning environments. This is not a mere trend, but a solution to deepen the understanding of complex topics. With the help of 3D objects and interactive visualizations, students can experience new dimensions of learning. According to School Education have the potential to revolutionize the lessons by supporting teachers: inside, the curriculum is more dynamic design.
diverse applications in class
But how exactly does it work? The Malar app aims to raise the math lessons to the next level by allowing schoolchildren to act and experience geometric concepts themselves. This could not only enrich lessons in the MINT area, but also to expand to other subjects. Current reports show that AR and VR applications offer crazy opportunities in social sciences. From the virtual tour from the Bundestag to historical excursions with the Civilization AR app from the BBC - the possible uses are almost unlimited. Many teachers have also been used for school formations such as GeoGebra AR for visualization of mathematical concepts, which increases the attractiveness of the lesson.
Where does this technology lead us in the field of education? The market for VR and AR applications is developing rapidly, and we also have to deal with current trends in class. Often, however, access to freely licensed applications remains limited. This emphasizes the importance of data protection -friendly applications in order to protect students from possible risks through data collection - a point that should not be neglected in media education. Teacher: Inside, it is required to keep up with the latest technologies and to accompany your students' search queries taking these aspects into account.
Ar as the key to creative learning
The #AR technology makes the classroom more alive and can not only serve as a tool, but also as a creative platform. Students are already using: inside apps to create their own VR and AR content. This promotes not only the technical skills, but also the creative handling of school content. A state-funded initiative that supports schools would be conceivable to generate VR and AR content themselves- after all, it is important that students are able to digitally implement their experiences and creativity.
Ultimately, it shows that we are at the beginning of a significant change in education that is characterized by technologies such as AR and AI. The current developments, supported by the parameter project and the new integration paths in the classroom, promise an exciting time for students: inside and teachers: inside. Augmented reality could help to make learning not only more accessible, but also more appealing. Let's see what autumn 2025 brings!
Details | |
---|---|
Ort | Karlsruhe, Deutschland |
Quellen |
Kommentare (0)