Future of the design: Lea Pahne about spatial computing and immersion!
Future of the design: Lea Pahne about spatial computing and immersion!
Nicht angegeben - What is behind the term "spatial computing"? In an exciting interview with Lea Pahn, the Head of Strategy at Demodern, she illuminates the new dimensions of immersive technologies. However, the concept that is less well known plays an increasingly central role in the design scene and combines aspects of Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) into an innovative overall picture. With eloquent examples.
Immersive technologies, a generic term that describes the fusion of physical and digital reality, includes various approaches. Augmented reality, for example, improves the real world through digital information, while virtual reality allows users to dip into computer -generated environments. Extended Reality (XR)-a term that combines AR, VR and MR-also plays an important role here, since it is not only focused on visual aspects, but also on non-visual elements such as spatial sound and haptic feedback. These definitions and more explained Ocavu detailed.
The role of mixed reality and spatial computing
mixed reality goes one step further and enables digital objects to interact with the physical environment. It remains constantly connected to the real world, which is impressively implemented, for example, by Microsoft's Hololens. Spatial computing, on the other hand, goes beyond AR, VR and MR and integrates algorithms and technologies that interpret physical spaces. In this way, various data inputs such as IoT, sensors and GPS can flow into the experience, which increases the potential of this term.
A prominent example of illustrating the facets of spatial computing is the recently presented Apple Vision Pro, which is advertised as the first "spatial computer" and thus raises new questions about the definition and classification of technologies. The discussion about which terms are used in competition and where confusion arises is becoming increasingly important in the rapidly developing technology landscape.
The VR market in change
Developments in the field of virtual reality are just as exciting. Since the takeover of Oculus VR by Facebook in 2014, the industry has changed significantly. According to Statista, the VR market will be estimated at around $ 28.8 billion in 2026. The worldwide sales of VR and AR glasses amounted to around 6.8 million devices in 2023, with a forecast of 22.9 million devices in 2028. These figures illustrate that the demand for immersive technologies is very popular and is constantly evolving.
Lea Pahn emphasizes that the creative challenges in this convergent room are exciting and require innovative approaches. Your focus on user -centered solutions in demoders shows how important it is not to consider these technologies in isolation, but to follow as an integrative part of a larger design. Your task of developing strategic product rates is crucial to translate innovation goals into the current market.
Overall, it can be said that spatial computing and immersive technologies form a dynamic and constantly expanding landscape that opens up a variety of options for both designers and users. For everyone who has a good hand for new technologies, it is worth keeping an eye on this area!
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